Virtual Communication Patterns in the Online Game Ragnarok X: Next Generation in Developing Game Strategies: A Netnographic Study of the Nazarik Community on Discord
DOI:
https://doi.org/10.38035/ijam.v1i4.1452Keywords:
Discord Communication, Virtual Community, SPEAKING Model, Gaming Culture, NetnographyAbstract
This study explores the communication patterns of the Nazarik Guild community within the online game Ragnarok X: Next Generation by examining their interactions through Discord. Using a netnographic approach conducted from July 21, 2021, to March 3, 2023, the research focuses on how virtual communication structures shape group coordination, solidarity, and strategic decision-making. Data were collected through immersive observation and analyzed using Dell Hymes’s SPEAKING model, which identifies eight components: Setting, Participants, Ends, Act Sequence, Key, Instrumentalities, Norms, and Genre. The findings show that the Nazarik Discord community exhibits a consistent all-channel or star communication pattern, where every member, including the leader, can exchange information freely. Communication occurs through text, visuals, Excel spreadsheets, and verbal interactions, indicating a multimodal structure. The Ends of communication emphasize group solidarity and efficiency in game strategy. Discord’s open design allows synchronous and asynchronous interaction, fostering participatory leadership and dynamic collaboration. Applying McLuhan’s media theory, the study concludes that Discord is not merely a communication tool but a medium that shapes collective behavior, culture, and digital identity within the guild. This research highlights how online platforms function as virtual ecosystems for coordination, socialization, and meaning-making in digital gaming communities.
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