Evolusi Teknologi Web dan Dampaknya Terhadap Masyarakat Digital
DOI:
https://doi.org/10.38035/jim.v3i2.608Keywords:
Evolusi Teknologi Web, Dampak, MasyarakatAbstract
Artikel ini membahas "Evolusi Teknologi Web dan Dampaknya bagi Masyarakat Digital". Penelitian ini bertujuan untuk mengeksplorasi evolusi teknologi web dari Web 1.0 hingga Web 5.0 dan dampaknya terhadap masyarakat digital. Metode penelitian menggunakan studi literatur dan analisis deskriptif untuk memahami karakteristik setiap tahap evolusi web. Hasil penelitian menunjukkan bahwa Web 1.0 bersifat statis dan informatif, Web 2.0 interaktif dan kolaboratif, Web 3.0 cerdas dan personal, Web 4.0 terpadu dan imersif, serta Web 5.0 emosional dan intuitif. Dampak evolusi web ini meliputi perubahan signifikan dalam komunikasi, bisnis, pendidikan, dan kehidupan sosial. Kesimpulannya, evolusi teknologi web telah membawa inovasi dan perbaikan di berbagai bidang, mendorong masyarakat untuk lebih adaptif dan memanfaatkan teknologi secara optimal.
References
Azuma, R. T. (1997). A Survey of Augmented Reality. In Presence: Teleoperators and Virtual Environments, 355-385.
Berners-Lee, N. S. (2006). The Semantic Web Revisited. IEEE Intelligent Systems, 96-101.
Castells, M. (2009). The Rise of the Network Society - The Information Age: Economy, Society, and Culture. New York: Wiley-Blackwell.
Cohen, E. S. (2013). The New Digital Age: Reshaping the Future of People, Nations and Business. London: Knopf.
Fischetti, T. B.-L. (1999). Weaving The Web : The Original Design And Ultimate Destiny Of The World Wide Web. 226.
Handler, T. B.-L. (2010). Artificial Intelligence. From the Semantic Web to social machines: A research challenge for AI on the World Wide Web, 156-161.
Niclelis, M. A. (2006). Brain-machine interfaces: past, present and future. Trends Neurosci, 536-46.
O'Reilly, T. (2007). What Is Web 2.0: Design Patterns and Business Models for the Next Generation of Software. O'Reilly Media. Communication & Strategies, 17.
Patel, K. (2013). Incremental Journey for World Wide Web: Introduced with Web 1.0 to Recent Web 5.0. International Journal of Advanced Research in Computer Science and Software Engineering, 112-125.
Rabbani, D. A. (2023). Pengaruh Perkembangan Teknologi terhadap Kehidupan dan Interaksi Sosial Masyarakat. 13.
Ramadhani, G. (2003). Modul Pengenalan Internet.
Rohaya, S. (2008). INTERNET: PENGERTIAN, SEJARAH, FASILITAS DAN KONEKSINYA. 16.
Roure, P. R. (2020). Artificial Intelligence and Internet of Things in Industry 4.0. Journal of industrial Information Integration, 100-107.
Sangkey, R. (2017). IbM Pemanfaatan E-Commerce Dalam Memasarkan Hasil-Hasil Pertanian. Jurnal Teknik Elektro Dan Komputer, 5.
Tapscott, D. (2008). Grown Up Digital: How the Net Generation is Changing Your World. New York: McGraw Hill Professional.
Wright, R. (2019). Web 5.0: The Web of Emotions. International Journal of Web &Semantic Technology, 15-21.
Yudiantini, E. N. (2020). SEJARAH WEB SERVICE DALAM PERKEMBANGAN TEKNOLOGI INFORMASI. Computer Science and Engineering.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2024 Fried Sinlae, Fatah Sabila Rosyad, Fadayen Nurhidayat, Wildanul Jannah
This work is licensed under a Creative Commons Attribution 4.0 International License.
You are free to:
- Share— copy and redistribute the material in any medium or format
- Adapt— remix, transform, and build upon the material for any purpose, even commercially.
The licensor cannot revoke these freedoms as long as you follow the license terms.
Under the following terms:
- Attribution— You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
- No additional restrictions— You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits.
Notices:
- You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
- No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rightsmay limit how you use the material.